Batman arkham origins walkthrough bane11/29/2023 ![]() Drop down to the lower level through the ruined gate and watch a cut scene. From the control room, find a ledge you can grapple to, where a ventilation shaft leads you to the Death Row zone. With Bane defeated, Batman begins his final hunt for the Joker. You must perform several Silent Takedowns to initiate the final sequence in the fight, where a quick-time event prompts you to put an end to Bane forever. If he spots you, run like hell – he’ll pummel you in an instant. The floor vents are decent hiding spots, but the wall shafts are even better since you have more room to escape if he discovers you. This allows you to get additional hits in. Doing so has Batman throw Bane into the generators, electrocuting him. The idea here is to hide and assault him from behind more effectively, near the electrical generators. This battle is timed, so don’t fiddle around too much. The second round isn’t really a fight, considering you have to perform Silent Takedown maneuvers to hurt him. Once you’ve inflicted enough damage, and after some cinemas, Bane will inject that lethal antidote into his body and transform himself into a monstrous steroid-freak. Climb on top and grapple upward to reach the Nexus area. This causes the elevator to crash down beside you. Defeat the prisoners here, then charge the generator with your Shock Gloves. Quickly grapple upward and proceed inside the Prison Maintenance area. Doing so will cause the structure to explode. When you reach the end, clog all the pipes you see on the pipe structure. Steam pipes are scattered throughout the passage you’ll need to seal every one of them with Glue Grenades to get through without falling. ![]() Form a raft in the water and begin riding it. This next section is all about your Glue Grenades. Blast it open with some Explosive Gel to gain entry to the next area. ![]() Now toss a Glue Grenade in the water to form a raft, hop on, latch to the ring with the Batclaw and then pull yourself toward the weak wall. Break if needed and turn left – you want to aim for that small panel in the corner. Once you do, immediately equip your Remote Batarang and guide it through the electric current and into the room. Hit the switch on the control station to trigger a batch of electricity in the window across from you. Proceed in “Control Room A” to your left. Form a raft, pull yourself north with the Batclaw using the rings and grapple to the upper catwalk. This allows you to create a raft from your Glue Grenades. Destroying it with your bare hands disables the electricity flowing in the water. Look for the crane power and control cables panel on the wall here. Check the walls with your Detective View – a weak surface can be blown up with Explosive Gel. The water in the next area is electrified, so rely on your Remote Claw and create cables to crossover. Use your Remote Claw to create a zip-line and reach the other side. You will see an anchor point on the wall across from you. Now latch onto the ledge above you to land on the upper floor. Blast the floor open with Explosive Gel you’ll fall down a series of levels. ![]() Once there, look for a breakable floor at the south end of the passage. This Batman: Arkham Origins walkthrough is divided into 17 total pages.Gain Access to Blackgate Prison via the SewersĮnter the Blackgate Sewers Access area by opening the manhole nearby. When you get outside, keep fighting him the same way, it is also a neccessity to use the Shock Gloves against him, right after you perform a take down, Batman will disable Bane's venom with the Shock Gloves. Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 180 Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 179Ĭontinue using this method to keep damaging Bane. Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 178Īfter you hit him 3 times with the Cape Stun, attack him with regular attacks to take him down. Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 177Īnd when the Blue Marker appears counter he's attack. He has the same techniques as Killer Croc, when the Red Marker Attack appears, dodge/evade the attack by rolling to the side. Bane Boss Fight Batman: Arkham Origins Walkthrough - Batman Arkham-Origins 176 You can jump to nearby pages of the game using the links above.
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